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State pattern in C#

Av peter@liteolika.se | Blogg | 4 augusti 2017

The state design patterns is a behavioral pattern that implements a state machine in an object-oriented way. It allows an object/class to alter its behavior when its internal state changes. Lets say that we have a competition application that allows clients to register score, but only when the competition is open. A non state pattern design […]

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